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Halo 1 marine
Halo 1 marine












However, in rare circumstances you may want to equip your passenger with a weapon that can be fired more accurately, or rapidly (or safely). This seems to be easily the most effective strategy in most situations. In regards to the Warthog, I also often try to make sure that the marine in the passenger seat is equipped with a Rocket Launcher or Fuel Rod Gun/Cannon. In order starting with most desirable:ĭepending on the circumstance, you may want to give your marines different weaponry, but to be brutally honest, I almost never really notice their "support" unless they're equipped with one of the above weapons. This process is actually much simpler than it sounds, and you should be able to figure it out easily on your own while playing.īecause of the fact that marines don't use ammunition, I always try to give my marines certain weapons once I've almost depleted them (particularly explosives). Then pick up your original, low-ammo weapon again (dropping the second unwanted weapon) and give it to the marine, then finally switch the first unwanted weapon for the higher-ammo one you left on the ground. At this point, you should be holding the marine's weapon, and you need to switch it for the second unwanted weapon, making sure that you drop it at least a few meters away from your original weapon (if you don't want to collect its ammo and completely deplete it).

halo 1 marine

As long as you have at least 2 extra (and unique) weapons nearby, you can swap your low-ammo weapon for one of them, then swap it to the marine for his weapon. A spiritual successor to the studios earlier Marathon series, Halo takes place in the far-future 2525 where humanitys military force (the United Nations Space Command, or 'UNSC') is in the. They can also be used to refill ammunition on a weapon that both you and a marine are carrying. Halo: Combat Evolved is a sci-fi first-person shooter developed by Bungie and published by Microsoft for the Xbox (as a launch title) on November 15, 2001. In short, if you've got a decent weapon that's almost out of ammunition, give it to a marine while the marines may not be able to operate weaponry as effectively as most players, you will still likely benefit more from having the desired weapon as an asset to your mission in the hands of a marine than you would if you had depleted it yourself and thrown it away. Important to note here is that you can't give a marine an empty weapon.

#Halo 1 marine free

This also means that while transporting a weapon for you, the marine is free to use it without expending any of your ammunition. What this means, is that even if the weapon you give to one only has one round of ammunition left in it, the marine will be able to use it without limit. If you give it to a marine, you can carry two other weapons, and then simply swap with the marine again once decide you need the Sniper Rifle, provided that the marine has survived to that point in the mission.Īn element of this that can be used to even greater advantage, is that marines don't use any ammunition. Say you know that you're going to want a Sniper Rifle you've found later on in a level, but you don't want to carry it with you in between. This also means that marines can be used to transport weapons.

halo 1 marine

So marines can be a good way to get weapons in certain situations.Īdditionally, a marine will carry any weapon you give him until he is killed, or you swap with him again. If you need a particular weapon, like a Shotgun, Assault Rifle, Battle Rifle etc, you can swap your current weapon with a marine to take his.












Halo 1 marine